
For instance, raising this to 9567812 allows on the order of 120 Rock Raiders to be teleported at a time. Setting its value very high allows for many more objects to be teleported. Testing has revealed that changing the value of TextureUsage can cause big changes to the game. The default value is 3145728, which allows on the order of 60 Rock Raiders to be teleported at a time (depending on the number of other objects present, though Rock Raiders are the most taxing on the memory). TextureUsage – This is a major memory pool in the game, denoting the maximum allowed number of textures allowed present in-game at a time.Check for identifier lists to see what can be used here. Identifier This is a constant(fixed value) which refers to in-game objects or actions. Yes/No Value can only be either YES or NO. Boolean Value can only be either TRUE or FALSE. Example value: Levels\GameLevels\Level01 Integer Value must be a whole, non-decimal number. Spaces in the path must be represented by an underscore _ character. Folder paths do not require final backslash \. Path Link to a local folder or file relative to the data location of the game. Text written with spaces instead of underscores will cause the game to crash while loading. Text displayed in-game requires underscores _ in the place of spaces, Such_As_This. Value Types String/Denoted Text Text intended to display in-game. Seconds can be written as a decimal to indicate milliseconds: Example 1.5 = 1 Second, 500 milliseconds. Time Ticks Time defined by in-game ticks. By default, this is equal to 0.4 studs/3.2 millimeters. Distance Equivalent to distance units found in modeling programs such as LightWave. All default levels define a block as 40-by-40 distance units. The content of each block is defined by the map files and the object list file.

Measurement Units Block The in-game tiles used to form levels. Glossary of terms, units and measurements for certain types of properties.
